So let's show timeline's segments first : We gonna split the action in two parts : a first part where the UFO enters the scene, and a second one where Ben is being captured. We are now entering the new playing mode for this Millumin's timeline. To enter in this mode, simply uncheck Synchronized button, just as before : Yes, forget what you know about regular timelines in PremierePro or FinalCut, and let’s talk about this new feature. That's why we built the asynchronous timeline, a kind of time-relative timeline, allowing you to « postpone » a segment until current one is finished. No, we don’t want a jump-cut here : what we want is a smooth transition ! And we don't want to use a fade-in/fade-out transition, or training for hours to get the perfect timing. Now, we want the UFO to capture Ben, just when he arrives : but we don't know exactly when, because he's supposed to be an actor !įor example, if Ben is a bit in a hurry and arrives in advance at the « capture point » : when you start the next segment of your timeline, an horrible jump-cut appears. and Ben representing an actor on stage : this is important because Ben and the UFO don't have the same timing. But what's happening in a real live situation ?įor our example, let’s introduce an UFO : In Millumin, you will find the same concepts. 1 / The Core ProblemĬlassic editing softwares, such as PremierePro or FinalCut, use regular timelines with a « red cursor » representing the playhead. Well, let's switch to another case to explain all this. When the timelines are not synchronized, we can have smooth transitions. The only difference between the two timelines, is unchecking the Synchronized option. Now, launch the second part and when the « ghost » is on the screen, launch the next column. Start the first part, and at some point, go to next column.
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